Working closely with Lego Group team was exciting and same time challenging experience. It had to be unique, fun, exciting experience released on Fortnite platform and working in newly released UEFN engine, so very limited at that time.
As a lead technical artist at Preloaded I was responsible for many area in this project. One of the main was to get as much of the Lego content into map while fighting project and in game memory limitations and of course optimization as project had to run on all devices and look good even on mobile phones and Nintendo Switch.
So I was responsible to control art pipeline, what should get in, poly count, textures etc. and our art team did great job following it and that allowed us to release such a beautiful and optimized game.
Additionally I was responsible for creation most of the material, VFXs, custom day/night cycle with custom skybox, water and post-processing. And while during the day game looked amazing at nigh it transformed into a new experience where whole environment started to luminate light.